VALORANT is a tactical shooter with a twist. A cast of characters—known as agents—add distinct flavor and personality to the game, each bringing along a unique set of abilities and playstyles.

There are currently 17 agents in VALORANT, covering four classes: Duelists, Controllers, Initiators, and Sentinels.

A well-rounded team would normally consist of at least one of each of these classes, adding something different to the composition, and offering both offensive and defensive capabilities.

In the finals of VCT Masters Berlin in September, Gambit—the winners of the event—pulled out a standard four-class comp in the third and final map on Split.

They played Astra and Viper (Controllers) for smoking, stunning, and covering every angle, Skye (Initiator) for pushing and taking hold of objectives, Cypher (Sentinel) for locking down and protecting sites, and Jett (Duelist) for some extra firepower.

Duelists

  • Jett
  • Phoenix
  • Raze
  • Reyna
  • Yoru

Duelists are “self-sufficient fraggers,” according to Riot’s official description. They’re the agents that create some of the most impact, offering aggression to a team comp. A Duelist should be expected to seek out engagements and frag, may that be finding the opening pick or clutching out a round.

Controllers

  • Astra
  • Brimstone
  • Omen
  • Viper

Controllers are experts in “slicing up dangerous territory to set their team up for success.” This usually comes in the form of smokes, which can be used to offensively or defensively block off a target’s vision but also slows, stuns, and in some cases, flashes.

Initiators

  • Breach
  • KAY/O
  • Skye
  • Sova

Initiators “challenge angles by setting up their team to enter contested ground and push defenders away.” These agents often excel on the offensive, setting up their teammates for success. Breach, KAY/O, and Skye offer flashes or stuns in one form or another, while Sova provides vision.

Sentinels

  • Chamber
  • Cypher
  • Killjoy
  • Sage

Sentinels are “defensive experts who can lock down areas and watch flanks, both on attack and defender rounds.” In a game dedicated to planting or defusing the Spike, these agents are crucial. Chamber, Cypher, and Killjoy hold down sites with their gizmos and gadgets, while Sage puts a stop to pushes and rotations with slows and barricades.